Breaking Down
A downloadable game for Windows
A workshop project (Shutter Island inspiration) made in second year of school.
The game is playable with a game pad. 🎮
Our game takes place in 1975, in the little city of Davenport, in Iowa. Peter Hoyns an employee with a boring life sink into madness and becomes convinced that he was kidnapped by the CIA for the MK-ULTRA project. He will rebuild the room he is in to get out of his tortured mind.
To rebuild your room, you must find the elements that are important in Peter's head and resolve puzzles.
It is an actual prototype of the principal mechanics in the game.
To get off your dementia, you have 7 steps to accomplish :
- Take the pills box but don’t eat the medicine.
- Open the dresser 3 times
- Interact with the transistor
- Find the code behind the picture
- Translate the code in hour on the clock
- switch off the TV
- Find the book and put in the library
- It's time to wake up.
Game Design
- Alexande TURCO
- Géraud FEUILLET
- Samuel KOPP
- Lucas VAUDAINE
- Arthur OTHY-GARES (me😎)
Game Art
- François FONTAINE
- Jeremie FORCE
- Lucas MARCUCCILLI
- Mathieu ANDRE
- Rowan ROSENCOURT
- Steven MOULIN
- Valentin ROSSET
Status | Prototype |
Platforms | Windows |
Author | Arthur Othy-Gares |
Genre | Puzzle |
Tags | 3D, First-Person, Narrative, Singleplayer, Unreal Engine, workshop |
Download
Download
Breaking Down.rar
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